Key Points
- CEO Karandeep Anand redirects Character.AI toward AI entertainment and role‑play.
- Company adopts open‑source language models, citing better performance.
- Revenue run rate surpasses $30 million with a $10 subscription and ad options.
- 20 million monthly active users, average 75 minutes of daily engagement.
- Separate AI model and filters introduced for users under 18.
- More than 10 of 70 staff now dedicated to trust and safety initiatives.
- Regulatory scrutiny intensifies over mental‑health impacts for younger users.
- Character.AI distinguishes itself by emphasizing fictional storytelling over companionship.

Strategic Pivot to Entertainment
Under the leadership of Karandeep Anand, Character.AI has abandoned its early goal of building artificial general intelligence and is now concentrating on AI‑driven entertainment. The shift follows a multi‑billion‑dollar licensing deal with Google, after which the company’s co‑founders departed for Google’s AI division. Anand emphasizes that the platform is meant for role‑play and fictional storytelling rather than genuine companionship.
Adoption of Open‑Source Models
Character.AI has moved away from proprietary language models, testing open‑source alternatives such as Meta’s Llama, Alibaba’s Qwen, and DeepSeek. According to the company, these open‑source models are outperforming its former proprietary models.
Monetization and Revenue Growth
The company reports a revenue run rate exceeding $30 million and a target of $50 million by year‑end. Monetization strategies now include a $10 monthly subscription, reward‑based advertisements, and premium features for markets where subscriptions are less feasible. The paid user base has seen substantial growth, and the platform’s 20 million monthly active users spend an average of 75 minutes per day interacting with AI characters.
Safety Enhancements for Younger Users
In response to scrutiny over user safety, Character.AI has allocated a disproportionate amount of resources to protect users under 18. The company operates a separate model for minors that limits searchable characters and filters out mature or sensitive topics. More than 10 of the firm’s 70 employees now focus on trust and safety, developing age verification, parental insight tools, and age‑specific content safeguards.
Regulatory and Market Context
Character.AI faces ongoing regulatory attention, including inquiries from U.S. senators about mental‑health risks for young users. The broader AI companionship market is expanding rapidly, with consumer spending increasing dramatically. While competitors such as xAI and Microsoft position their chatbots as companions, Character.AI differentiates itself by framing the experience as entertainment and role‑play, targeting a primarily Gen Z audience that is 55 percent female.
Future Outlook
Going forward, Character.AI plans to deepen its entertainment capabilities, offering tools for creators to generate and remix stories, audiobooks, and even simulated roast battles between public figures. The company maintains strict guardrails to prevent misuse of its video generation tool, emphasizing a clear boundary between entertainment and deep‑fake creation. Anand stresses that building a safe, trustworthy platform will require collaboration among regulators, the company, and parents.
Source: wired.com